
4 ★ Pudding is as good as (sometimes better than) Leizi for cheaper investment and DP costs, and 6★ Passenger has much higher Skill damage and a better module to reward investing in him.
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At this time of writing, the Chain Caster archetype has seen two new members and several buffs since Leizi was first released, and Leizi lags behind her competitors. Or at least, her range used to be unique.
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Between her archetype’s innate Slow and her Talent’s bonus damage to unlocked enemies, Leizi is a natural fit for a no-Block strategy, and her “chain lightning” attacks give her unique reach compared to other Caster archetypes. Leizi is a Chain Caster, an archetype whose attacks bounce across the field from enemy to enemy, inflicting damage and a Slowing effect. That being said, she might be worth leveling if you pull her, since she is excellent on any occasion where you have a long-distance straightaway pointing at an annoying enemy’s position. But on a lot of maps, S3’s effectiveness is likely to be depressingly reduced. If a Slug walks in front of the boss, Fartooth will shoot the Slug instead of the boss, wasting Skill duration and possibly giving the boss enough time to move out of her line of fire. And unlike Ifrit, Fartooth’s S3 shots are not AoE.
NIGHTINGALE ARKNIGHTS FULL
To get the full damage from the Skill, Fartooth has to be placed very far away from the action, yet still be on a straight line with her intended target. Okay, what about her S3? That sounds good-like Ifrit but with infinite range! And yes, it is pretty good! But like Ifrit, it’s extremely map-dependent. The “infinite range” only triggers if the enemy is being Blocked, the Skill lacks an ATK buff to break through high enemy defenses, and if an enemy walks into Fartooth’s actual attack range she will waste the Skill duration attacking them instead. Her S2 looks nigh-broken at first glance-infinite range! A huge ASPD increase! In practice, however, it’s clunky and hard to use. In contrast, her practical usage can be a bit disappointing. A talented archer with a flashy fighting style, Fartooth knows what her audience likes to see: infinite-ranged arrows streaking across the field like a blazing comet to one-shot her unsuspecting targets!īeing a good performer, Fartooth is a very showy Operator who looks terrific in showcase videos. She has to be placed VERY far back to get the bonus damage from S3, considering how long her base attack range already is this is not always possible on some mapsįartooth intended to start her own order of Infected Knights in Kazimierz, but she ended up joining Rhodes Island’s collection of Infected former-Knights instead. S2 does not increase her ATK or damage, just her ASPD, so its output suffers against high-DEF targets S2 loses a lot of value against enemies that cannot be Blocked or do too much damage to be Blocked for long Because of her archetype, she prioritizes low-DEF enemies she may “waste” her infinite range by targeting undesirable low-DEF enemies over more important targets (especially if low-DEF enemies walk into her normal attack range during S2) Usual archetype weaknesses: Very slow ASPD, does not prioritize aerial enemies = Infinite range can be helpful against some enemies (i.e., ones that explode on death) but is often less useful than other Sniper gimmicks
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+ S3 turns her attack range into an infinite straight line and increases her ATK damage will also be increased if she hits an enemy outside of her base attack range + S2 lets her attack enemies anywhere on the field (but if they’re outside of her range, they have to be Blocked for her to target them) and dramatically increases her ASPD + E2 Talent reduces her aggro while she has a Skill active, helping to maintain E1 Talent for Skill durations + E1 Talent increases her ATK when she hasn’t taken damage recently, which is usually an easy condition to meet (though not on poison mist stages) + Usual archetype strengths: Huge attack range, high base ATK Operator Lists by Faction, VA, Artist, etc.Mat Drops Of Future Events And Episodes.
